About

I’m Phillip Phair, a Melbourne-based 3D artist and creative director with over 15 years of experience spanning architecture, film, and games. I specialize in transforming ideas into immersive visual experiences—whether it's cinematic environments, photorealistic renders, or interactive real-time worlds.
My career has taken me from AAA game development to large-scale architectural visualizations and I have chosen to combine my passion for the arts and technical skills, working in design, 3d visualization and digital artwork. I’ve worked with major studios like Warner Brothers, Fox Studios, and Epic Games, as well as delivering high-end visualizations for commercial, residential, and institutional architecture projects and the film industry.
I’m proficient in tools such as Autodesk 3ds Max, Unreal Engine, Zbrush, V-Ray, Substance Painter, and the Adobe Creative Suite. Whether I’m building intricate digital models, developing visual narratives, or crafting interactives and games, my goal is always the same: to bridge the gap between vision and reality.
When I’m not behind the screen, I’m exploring the intersections of design and storytelling, constantly pushing the limits of what digital visualization can do.
Let’s build something incredible.
I received the Epic Games / Nvidia Edge Award for the Cinematic Trailer created for 'The House In The Hollow' made entirely from in engine footage of the game currently in production using the Epic Games Unreal Engine.
The Edge Award was a collaboration between NVIDIA and Epic Games. The NVIDIA Edge Program provided high-end hardware to teams and individuals creating fantastic content with Unreal Engine.
Nvidia / Epic Edge Award - The House In The Hollow


As a brokered 3D Artist for Bentley Systems E-on Vue, I received Cream of the Crop Awards over many years for various 3D Model & environment renders.
During my career I have appeared in various industry magazines and print publications.
From work during my days in web development and digital artwork, to 3D modeling projects and environment art and design.
I have also been featured on various design and art websites as well as a number of specialty community sites such as The Authors & Writers website and the Android Mobile Technical website.
Projects I have worked on have been featured in a variety of industry magazines.

PhilDoes3D
@PhilSoes3D
“On my Twitter page you can see when I am about to go live on Twitch, as well as view past broadcast video links. I also post links on Twitter when I upload my past broadcasts to YouTube or I have released a new 3D Model."